Monday 23 August 2010
Website hacked
Updated 23 Aug : 21:10 by dUiF
Our website was hacked, to be used as a spam bot. The script used by the intruder tried to send 10,000 emails. Due to restrictions only 1400 emails were send and our website was put off-line to prevent any further sending of spam.
No attemt to steal any client login data was found, but just to be sure we recommend that you change your password as soon as possible.
No attemt to steal any client login data was found, but just to be sure we recommend that you change your password as soon as possible.
Wednesday 12 May 2010
GarrysMod
Updated 12 May : 21:48 by dUiF
The linux server files are in the beta fase, at the moment we are testing te linux server files.
As soon as the server runs stable we will add GarrysMod to our list of supported games
We are in the final testing fase of testing the linux binaries for Gmod, we've got one test server running
Please join it and send us your feedback to support(at)epd-gaming.nl
91.198.106.241:27050
As soon as the server runs stable we will add GarrysMod to our list of supported games
We are in the final testing fase of testing the linux binaries for Gmod, we've got one test server running
Please join it and send us your feedback to support(at)epd-gaming.nl
91.198.106.241:27050
Wednesday 19 August 2009
Support
Updated 19 Aug : 23:42 by dUiF
We like to let you know that Steven aka Koolman is added to our support team.
Koolman is an Englishman and the former owner of DGServers. He has a lot of experience with Halflife 1 and Halflife 2 type games
By adding Koolman to our support team we will increase the accessibility of our support team. From now on all support requests
should be done using our support ticket system.
We wish Koolman good luck
Koolman is an Englishman and the former owner of DGServers. He has a lot of experience with Halflife 1 and Halflife 2 type games
By adding Koolman to our support team we will increase the accessibility of our support team. From now on all support requests
should be done using our support ticket system.
We wish Koolman good luck
Friday 22 May 2009
Killing Floor
Updated 22 May : 19:43 by dUiF
We also host Killing Floor Servers
Killing Floor is a Co-op Survival Horror FPS set in the devastated cities and countryside of England after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military dropped into these locations with a simple mission: Survive long enough to cleanse the area of the failed experiments!
Cooperative gameplay for up to six players against multiple waves of specimens
Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character's skills and abilities
Slow-motion “ZEDtime” to better watch those crucial and violent creature deaths, even in multiplayer
Solo game mode for offline play
Nine different monster types trying to eat your face off, armed with everything from teeth and claws, to chainsaws, chain-guns and rocket-launchers
12+ weapons for the players to chose from, ranging from knives and fire-axes to pump shotguns, rifles and a flamethrower
Equip your team with welders, medical tools and body armor to help your odds of survival
Choose which Perks to play with to best balance out your co-op team against the horrors
Open, non-linear play areas: choose when and where to fight — or run; weld doors closed to direct the monster horde down alternate corridors
Fully-configurable, allowing players to change the difficulty level, number of creature waves, or even set up their own favorite waves of monsters
Support for Steam Friends and other Steamworks features
Killing Floor is a Co-op Survival Horror FPS set in the devastated cities and countryside of England after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military dropped into these locations with a simple mission: Survive long enough to cleanse the area of the failed experiments!
Cooperative gameplay for up to six players against multiple waves of specimens
Persistent Perks system, allowing players to convert their in-game achievements into permanent improvements to their character's skills and abilities
Slow-motion “ZEDtime” to better watch those crucial and violent creature deaths, even in multiplayer
Solo game mode for offline play
Nine different monster types trying to eat your face off, armed with everything from teeth and claws, to chainsaws, chain-guns and rocket-launchers
12+ weapons for the players to chose from, ranging from knives and fire-axes to pump shotguns, rifles and a flamethrower
Equip your team with welders, medical tools and body armor to help your odds of survival
Choose which Perks to play with to best balance out your co-op team against the horrors
Open, non-linear play areas: choose when and where to fight — or run; weld doors closed to direct the monster horde down alternate corridors
Fully-configurable, allowing players to change the difficulty level, number of creature waves, or even set up their own favorite waves of monsters
Support for Steam Friends and other Steamworks features
Tuesday 19 May 2009
DDos attack on our London Ventrilo Server May 19th 20:00 CET
Updated 19 May : 21:27 by dUiF
We experienced a DDOS Attack one of our Ventrilo servers in London.
The server attacked was immediately suspended and since that point everything has been running fine, based on reports from other clients.
We appreciate everyone's patience during this DDOS Attack event.
The server attacked was immediately suspended and since that point everything has been running fine, based on reports from other clients.
We appreciate everyone's patience during this DDOS Attack event.
Tuesday 12 May 2009
Ventrilo high ping times and packet loss on may 11th
Updated 12 May : 18:09 by dUiF
We experienced high ping times and packet loss on our Ventrilo servers in London, England, this was caused by a rather large DDOS attack. This attack wasn't targeting any of our servers, but it did effect us and other clients with the same provider.
Network Engineering has been able to block the attack and service should get back to normal shortly.
We appreciate everyone's patience and understanding during this DDOS event.
Network Engineering has been able to block the attack and service should get back to normal shortly.
UPDATE: May 12, 2009
For a while the attack in London seemed to have been handled, but now the DDOS Attack has stepped-up in scale, continuing to effect the entire network in London. Network Engineering in London is continuing to fight the attack, but as of this time the attack is very deliberate and not ceasing.
Network Engineering is working diligently to get the attack under control, but unfortunately DDOS attacks are very easy to perform yet very difficult to truly work around in our core business (latency sensitive application hosting). As we receive updates we will update everyone.
For a while the attack in London seemed to have been handled, but now the DDOS Attack has stepped-up in scale, continuing to effect the entire network in London. Network Engineering in London is continuing to fight the attack, but as of this time the attack is very deliberate and not ceasing.
Network Engineering is working diligently to get the attack under control, but unfortunately DDOS attacks are very easy to perform yet very difficult to truly work around in our core business (latency sensitive application hosting). As we receive updates we will update everyone.
UPDATE: May 15, 2009
Network Engineering is still keeping a close eye on the DDOS Attack situation that continues. Should the attack head back to the London network that we are on, we will inform you again
Network Engineering is still keeping a close eye on the DDOS Attack situation that continues. Should the attack head back to the London network that we are on, we will inform you again
We appreciate everyone's patience and understanding during this DDOS event.
Thursday 23 April 2009
Server migration
Updated 23 Apr : 23:18 by dUiF
All servers will be taken offline from friday april 24th from approximately 23:00 we expect that the servers will be back online at saturday 04:00.
We will be moving our hardware to another data centre. The new data centre has over the last two years an uptime of 100% and will ensure high-performance network reliability, redundancy, and low-latency.
The migration will not affect any server IP adresses
Update The migration will be delayed 24 hours due to some minor problems which had to be fixed first, our apologies if we caused any inconvenience
We will be moving our hardware to another data centre. The new data centre has over the last two years an uptime of 100% and will ensure high-performance network reliability, redundancy, and low-latency.
The migration will not affect any server IP adresses
Update The migration will be delayed 24 hours due to some minor problems which had to be fixed first, our apologies if we caused any inconvenience
Sunday 19 April 2009
Mumble voice servers
Updated 19 Apr : 23:25 by dUiF
We recently installed a Mumble voice server and we are testing it. Mumble is a fairly new voice server with Low-latency, high-quality voice communication for gamers. Includes game linking, so voice from other players comes from the direction of their characters, and has echo cancellation so the sound from your loudspeakers won't be audible to other players.
We will be hosting Mumble voice servers soon and if you rent a gameserver you will get a 10 slot Mumble voice server for free
Friday 23 January 2009
Left 4 Dead Update
Updated 23 Jan : 23:59 by dUiF
Updates to Left 4 Dead have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Left 4 Dead
Fixed an exploit with melee where swapping weapons ignored the intended delay between swings.
In Versus mode, the Tanks' health now reflects the damage he takes from burning.
Fixed an exploit related to the "joinclass" command
Left 4 Dead
Fixed an exploit with melee where swapping weapons ignored the intended delay between swings.
In Versus mode, the Tanks' health now reflects the damage he takes from burning.
Fixed an exploit related to the "joinclass" command
Sunday 14 December 2008
Database restore
Updated 14 Dec : 16:12 by dUiF
Door enkele flinke problemen was het noodzakelijk een backup van website MYSQL database terug te zetten, met als gevolg verlies van wat forum data
Excuses voor het ongemak
Excuses voor het ongemak
Thursday 13 November 2008
We installed our server
Updated 13 Nov : 23:07 by dUiF
This week we installed our Dell Poweredge R200 server in a datacentre.
The comming weeks we will install more gameservers on it.
We started with another regular server but this one has Frienly Fire ON
If you have any requests for some kind of server, let us know in our forum
The comming weeks we will install more gameservers on it.
We started with another regular server but this one has Frienly Fire ON
If you have any requests for some kind of server, let us know in our forum
Saturday 25 October 2008
Half-Life 1 Engine Update Released
Updated 25 Oct : 13:15 by dUiF
Updates to the Half-Life 1 Engine have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Half-Life 1 Engine
Fixed UI crash when running a MOD
Half-Life 1 Engine
Fixed UI crash when running a MOD
Thursday 23 October 2008
Half-Life 1 Engine Update Released
Updated 23 Oct : 21:50 by dUiF
A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. Note that this update will require all game servers to restart.
Bug Fixes
Removed the need to manually re-login and re-authenticate to Steam while in game
Fixed a crash on startup when running windowed with a non-standard desktop resolution
Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends
Locked down several engine cvars to prevent malicious script exploits
Enforced file consistency on several sprites in Counter-Strike
Removed "ex_extrapmax" cvar (no longer needed)
Server
Added "-noaff" command-line option to disable setting of thread affinity
Added "bannedcfg" cvar so admins can choose which file is written to by the "writeid" command
Monday 22 September 2008
We bought ourselfs a server
Updated 22 Sep : 20:11 by dUiF
Altough is not our birthday yet, which will be october 27th. We bought ourselfs already a present. It\'s a brand new Dell R200 rackserver.
At the moment we\'re setting it up. Later this month the server will be online, all our gameservers will be transfered to this new server. This means YOU ALL have to update your favorite server ip\'s
At the moment we\'re setting it up. Later this month the server will be online, all our gameservers will be transfered to this new server. This means YOU ALL have to update your favorite server ip\'s
Sunday 17 August 2008
Welcome Hans
Updated 17 Aug : 01:24 by dUiF
We welcome our new admin Hans aka
Drastic Surgeon
GL & HF
Drastic Surgeon
GL & HF
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